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My first asset, it is a Physical Inventory System, meaning that all the items can be seen inside the storage/inventory, instead of the good old UI.
My second asset, it is a Procedural Crabs System, meaning that the crabs animation is completely driven by script, everything is customizable from the length to the speed.
My third asset, it is a Animals System, there are 3 type of animals, Terran, Aquarius and Flyer. They move with Rigidbody collision.
My fourth asset, it is a Building System, like in all RPG game it's only a simple snap to nearest build with favoritism.
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