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Bag v1.0

I was working on my ElectorchInventory physical system, I already had the chest model implemented with physical items inside, but at that time, I though that I could take the system a step further by also implementing a physical inventory for the player. So here is the first version of the bag, I modified it later because it was too sharp and too much alike the chest.

Bag v2.0

Here is the last version of the bag, I spherized the bottom of the bag to make it look more like a bag ( I had Dora’s bag in the head I think aha).

Gustave and animation v1.0

Last year I worked on a lot of stuff to get enough experience on litterally everything related to game developpment. I try to spend my time efficiently, so I am not going for the perfection but for the progression. So here is my first 3d model of a cat and animation v1.0, it’s just a really generic cat, but later I’ll morph it to look just like my cat Gustave.

Gustave and animation v2.0

Here is the animation I decided to modify because the first version is terrible. It’s less terrible I think now, but it still needs work.

Electorch bad Teeth

This is a vertical cut of Electorch's old topology. Just nice to see some interior. 

Electorch good Teeth

Vertical cut of Electorch's old topology with good Teeth.

Chicken

The chicken of the Animal System

Fish 2.0

The fish of the Animal System

Cat 3.0

The cat of the Animal System

Butterfly

The butterfly of the Animal System

Electorch 3.0

Electorch updated again

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