Electorch's Systems
In-game inventories are boring. This system brings back the fun with an immersive physical approach. Ever wondered what your inventory looks like full of your items?
This package make animating a piece of cake. If you need anything to have a walking cycle you can. From 1 leg to as much as you want, bring your creatures to life.
I changed Sebastian Lague's Procedural Landmass generation to make it less complicated and easier to understand.
My VoxelSnap System replicates the blender input inside unity. It enables you to unleash your creativity right inside unity. You can add your custom models in the collection and then snap them like legos in the scene!
Since I went down the procedural walk animation path I need to add vehicles so player can move faster in the world. There will be mounts but vehicles can be crafted. I don't know yet what kind of fuel they'll require.
Electorch's Animals is an Asset to help you implement and customize animals movement and behaviors to your game. They move with rigidbody and transform. The asset is in it's development state. I'll be adding more animals and better behaviours.
Construction in-game are the best way to chill after some grinding or just to wait for other players / enjoy your creative side by creating marvelous strucures.
I tried making animations, but the syncing and adjusting the feet to the ground is way harder I imagined. So.. I went with the procedural animation path, I like how unpredictable the animation can be. I also wanted the animation to make physics interaction. This packages will provide all stated above.