![cardimage5.png](https://static.wixstatic.com/media/936f6b_473e4d22c47849e081849ad21bd53d84~mv2.png/v1/fill/w_420,h_280,al_c,q_85,enc_avif,quality_auto/cardimage5.png)
TABLE OF CONTENTS
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Table Of Contents .................................................................................................................................... 0
DemoScene Overview ............................................................................................................................. 1
Start Tutorial ............................................................................................................................................ 2
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DemoScene overview
![5.PNG](https://static.wixstatic.com/media/936f6b_a4e3429d094a4977ac2db158af1eb55a~mv2.png/v1/fill/w_329,h_294,al_c,q_85,enc_avif,quality_auto/5_PNG.png)
The TimeManager is the gameobject that manage the Sun, Moon, SunAstre, MoonAstre and StarsDome. It rotates the light around an axis and set the position of both Astre objects to a x distance.
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The ChestPrefab are all the same but still original prefabs.
They contains the same inventory setup as The Player.
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The ItemSpawner instantiates items to a x amount. It can instantiate different amount for each items.
It also instantiates Stars really high in the sky.
![6.PNG](https://static.wixstatic.com/media/936f6b_974dbdba579d4c879aeabd0c264d5736~mv2.png/v1/fill/w_871,h_475,al_c,q_90,usm_0.66_1.00_0.01,enc_avif,quality_auto/6_PNG.png)
Pick up item : E
Open bag : I
Open chest : E or I
Transfer items : Right Click
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Start Tutorial
![7.PNG](https://static.wixstatic.com/media/936f6b_6bfd4c4141e84db9a31c54fd8dda8982~mv2.png/v1/fill/w_321,h_232,al_c,q_85,enc_avif,quality_auto/7_PNG.png)
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The ChestPrefab contains 7 child. The first two are the model. The PhysicalInventory and The VirtualInventory are the important child.
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The PhysicalInventory : at runtime it will be filled with "ItemNameParent" to store all the same physical items under a "MasterParent".
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The VirtualInventory is just a Canvas with a Panel inside that contains 3 child, only the first 2 are important.
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The UISlots contains 16 images composed in a grid to display the items inside the inventory.
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The Quants contains 16 text component to display the amount of each items inside the inventory.
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The ItemColliders contains multiple box collider for simple collisions with the chest.
![8.PNG](https://static.wixstatic.com/media/936f6b_e6628c9b89e1449685409545268e1044~mv2.png/v1/fill/w_314,h_179,al_c,q_85,enc_avif,quality_auto/8_PNG.png)
As you can see, The Player has the exact same child hierarchy and works the same as The ChestPrefab.
![9.PNG](https://static.wixstatic.com/media/936f6b_7a250ebe713c4e66b8f377ad4bd04459~mv2.png/v1/fill/w_897,h_124,al_c,q_85,usm_0.66_1.00_0.01,enc_avif,quality_auto/9_PNG.png)
The Resources folder contains the Items and their respective UI sprite carefully named "Item(Clone)".
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