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TABLE OF CONTENTS
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Table Of Contents .................................................................................................................................... 0
DemoScene Overview ............................................................................................................................. 1
Start Tutorial ............................................................................................................................................ 2
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DemoScene overview
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The TimeManager is the gameobject that manage the Sun, Moon, SunAstre, MoonAstre and StarsDome. It rotates the light around an axis and set the position of both Astre objects to a x distance.
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The ChestPrefab are all the same but still original prefabs.
They contains the same inventory setup as The Player.
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The ItemSpawner instantiates items to a x amount. It can instantiate different amount for each items.
It also instantiates Stars really high in the sky.
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Pick up item : E
Open bag : I
Open chest : E or I
Transfer items : Right Click
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Start Tutorial
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The ChestPrefab contains 7 child. The first two are the model. The PhysicalInventory and The VirtualInventory are the important child.
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The PhysicalInventory : at runtime it will be filled with "ItemNameParent" to store all the same physical items under a "MasterParent".
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The VirtualInventory is just a Canvas with a Panel inside that contains 3 child, only the first 2 are important.
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The UISlots contains 16 images composed in a grid to display the items inside the inventory.
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The Quants contains 16 text component to display the amount of each items inside the inventory.
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The ItemColliders contains multiple box collider for simple collisions with the chest.
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As you can see, The Player has the exact same child hierarchy and works the same as The ChestPrefab.
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The Resources folder contains the Items and their respective UI sprite carefully named "Item(Clone)".
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